If you’re American this is relatively light, if you’re a Brit this is somewhere between morbidly obese and car
He/Him Jack of all trades, master of none
If you’re American this is relatively light, if you’re a Brit this is somewhere between morbidly obese and car
You’re right, it’s only roughly one in every 20 rolls. It’s only almost precisely one in every 20 rolls. It’s only a 5% chance, which some would say is literally synonymous with “one in every 20 rolls,” which isn’t strictly true, because it’s possible to have more or less than one natural 20 in any run of 20 rolls, because it’s only one in every 20 rolls on average.
I’ve been arguing about the portal paradox all day and these comments have gotten on my nerves more than anyone trying to explain to me that the cube isn’t moving
“David, my character was paralyzed from birth, you can’t just—”
Oh yeah it sounds like he’s super into it
I have wondered about using it post… Other things. Do healing spells reduce your refractory period? Could someone get Ed Greenwood to weigh in on this?
On average. On average. On average!
One in every 20 rolls is a nat 20, ON AVERAGE. That’s how probability works. Are you happy now that I corrected it? Was it worth leaving the most pedantic comment on the entire internet?
Session 3
“I wanna buy a bag of holding from this guy”
It’s gonna be 200 gp
“We only have 50 gp between us… I’m gonna roll persuasion!”
The DM ended up letting her get away with Prestidigitating some fake platinum pieces, which by all rights ought to get us arrested
You are really trying to pretend that you know literally anything about me
Bottom line is, these memes misrepresent what D&D (and TTRPGs in general) is like, and that’s why I don’t like them. I have a similar problem with the super popular actual play shows. The Mercer Effect is real
I’m not taking the green text seriously in the comment you replied to, I’m complaining about the effect the general meme has had on the game
I play with these noobs, and explaining that a nat 20 is not an automatic success on whatever the player wants comes up every other session. It’s a problem because it both makes the game more annoying for me to play, and less enjoyable for the person who thought their plan was going to succeed. I’m not concern trolling, I’m offering personal experience to the discussion
Tenser’s floating wheelchair
It’s explicitly within the capabilities of a Lesser Restoration, but also I would not allow a player to cast that spell on another player if that other player didn’t want it
Edit: also as another person said, the adult who has never used their legs before never learned how to walk, so even if they had functioning legs, it would not help
I have had players make persuasion checks against me before when they want to do something that’s explicitly outside the rules but I think it would be cool. Depending on how cool I think it would be, the DC can be anywhere from 10 to 20, and the player doesn’t have proficiency
You’re assuming there are enough >2nd level casters around to cast Lesser Restoration (or whatever the equivalent is in your campaign). As far as I’m concerned, magic should be extraordinarily rare. Does every preacher get cleric powers? Does everyone with draconic ancestry get sorcerer powers? Can anyone with an instrument kill a commoner with an insult?
In my campaigns, very few NPCs are even 1st level in a class. Maybe one in every 20 villages has a 1st level cleric in their church. It takes a 130 IQ to even start learning to be a wizard. Basically everyone can trace some line back to a dragon in their family tree, but maybe 0.001% ever get strong enough powers to even cast a Light cantrip
I cast heal on my muscles to make them stronger than they were before, since I guess that’s how it works now?
The problem is that newbies see this shit and think it’s normal. One in every 20 rolls is a nat 20. It just means that what you tried went as well as it possibly could have. It doesn’t make possible anything that wasn’t already
What an awful DM. I can’t find any TTRPGs that have a “heal wounds” spell, and I definitely can’t find any that have a player roll a d20 to see how effective their healing is, but assuming this is 5th edition D&D, this is within the bounds of Lesser Restoration. Still, I’d be pissed if my character had some medical condition as part of their story, and another player just cast a spell to get rid of it
No, that’s
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Definitionally identical
I wasn’t kidding about the one year thing, I’m back! All of these shows were great. You weren’t kidding about Bubblegum Crisis, I can’t believe I put off watching it for so long, it was rad as hell. Noir was my favorite of these suggestions, literally the only thing that keeps it from being a 10/10 is the distracting lack of any blood. Bakumatsu was super interesting—it’s cool seeing a show where half of the characters have Wikipedia pages. There’s a certain kind of person who both has a deep interest in the Boshin War and likes historical fantasy, for whom Bakumatsu Kikansetsu Irohanihoheto is the best show ever made. I can’t bring myself to say that Eat-Man was good, but the concept is interesting, and I absolutely adore Bolt Crank as a character. '98 definitely improved on '97, but I’m fond of both series
I haven’t watched everything in your other comment yet, but I did watch Megalo Box, and it’s one of my favorite shows now—makes it to almost every list of recommendations because of the differences between the first and second seasons. It’s crazy how quickly it goes from shounen to seinen.