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Joined 10 months ago
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Cake day: December 18th, 2023

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  • I am more alienated by the processes surrounding everything. If I had to do idiotic agile sprint bullshit and also write mind-numbingly boring code I would lose my mind. Luckily I have gotten away with making improvements in architecture so it is at least an interesting problem on occasion.

    It sounds like this author would feel better working on open source, a passion project, or a deep academic paper. I think I’d prefer that also. I wish it were easier to live while doing that.


  • The boss fights were okay, I guess. Once you have enough armor or hearts to survive a hit, you can just wander in with an entire restaurant of food and knock it around for a while. In the classic Zeldas you have your hearts and maybe four jars for healing, and you try to make it all the way through on that.

    The beasts were neat little puzzles but the enemies inside are like 99% purple gunk shooting floating skulls. It’s such a dull challenge. The only thing I like really enjoyed were the minigames getting inside the beasts (except the lizard), although those were all the same also.

    Maybe I’ll pick up Skyward Sword, I haven’t done that one yet. I might still get TotK, like used or something. It was still chill to wander around aimlessly looking for stuff.


  • It’s not harder in any meaningful way. That’s part of what I mean. If they designed enemies better I would be actually motivated to find and use a spear or other tool. That would be more fun.

    It’s fine that you like the durability but the experience as a whole is nothing like a Zelda game. I had a good time but if I had played it expecting a Zelda game I would have been profoundly disappointed.


  • I don’t experience the full range, though. I experience the Master Sword until it needs a nap, and then whatever crap I just picked up in my last slot because I don’t want my fancy swords to break.

    In prior Zelda games, the game designers would actually think about making monsters where certain types of attack are more effective than others. I would prefer experiencing a variety of weapons that way.


  • People hate that they removed everything about the Zelda games that made them fun and charming, and left a mid grinding experience. The weapons breaking don’t really bother me much.

    Old Zelda: find a temple, new set of enemies, solve puzzles until you get to the new tool, solve puzzles with the tool, fight a large boss that the tool conveniently works really well on.

    New Zelda: find a shrine, fight yet another of these little guys. Find a shrine, solve two or three of the same puzzles with the tools you got in the first hour of gameplay. Spend large amounts of time just walking through areas of the map fighting the same campsites and outposts, hoping for a radar beep so you can find a shrine.