Interesting take. I wonder if the amount of platform dependent bugs is generally that low for games. I’m a developer, but not a game developer. I would assume that platform dependent stuff comes into play a lot more, when using shiny new tech like direct storage, which is probably used more by AAA titles and less by indie games?
If I learned one thing, when talking with people about stuff like that: Most people unfortunately don’t care. Many don’t even have an ad blocker to begin with.