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Cake day: July 1st, 2023

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  • 🔍🦘🛎@lemmy.worldtoGreentext@sh.itjust.worksAnon pregames
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    26 days ago

    Well, okay, the drunk person will still react to what you say; they just won’t remember. Having a gracious exit to the situation is preferable to, say, “OH MY GOD THERE’S AN AXE MURDERER BEHIND YOU” and running away when they turn around.

    I began with ‘have some tact’ after all.









  • It’s neat, if fairly barebones. You pop open the game, see if you’ve completed your current activity (reached a destination you walked to, finished crafting through your item stack, gathered materials until your bag is full) then designate the next thing you’ll do. But, it’s F2P, ad-free, and the devs are very genuine! There’s another beta wave soon because they’re showing it at Gamescom! https://walkscape.app
    Also, it’s more forgiving than POGO since it uses STRICTLY pedometer (step count), so it doesn’t try to see if you were running too fast, changing location, etc.


  • I’m in a closed beta for WalkScape, which is a single-player RPG that uses your pedometer for all game progress. Travel to another location? Chop down trees? Craft a bronze mining pick? Stomp grapes into wine? All of them progress only as you take steps throughout the day. A great little game to check in on now and then, and I feel utilizes the mobile platform well.










  • To expand on that, in live service games, there are daily high value quests that can usually be completed in 15 minutes. This is to provide a big incentive to log in every day and a low bar to get some great rewards. It’s a habit-forming technique. But if you enjoy the game, it’s an easy and quick way to get currency you’d otherwise have to buy.