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That’s not a MSRP. You can’t compare a deal to MSRP.
That’s not a MSRP. You can’t compare a deal to MSRP.
US has plenty of open source devs and they need access to hardware to test their software.
It’s a MIPS CPU. There’s no point comparing it to x86.
Bundle List Price: $498.99
Not even close.
You shouldn’t compare retail prices with deals. Go compare it to AMD MSRP.
I know how React Native works and it doesn’t fix anything. For example, if the underlying toolkit punishes you for deep nesting - you’re still fucked. Google recommends to have 10 or less levels of nesting, which is bonkers to any web developer. There is similar advice for iOS, Mac and Windows (not sure about GTK and Qt, haven’t used them for over a decade). Each platform has its own solution, so you end up with custom code for each and at that point or doesn’t matter if you’re coding in C or JS.
I vote for nanoid.
There are several issues with native development without a browser layer.
First of all, native UI toolkits are very different and making a robust cross platform app is pretty much impossible. So, the traditional approach is to use one toolkit, which will be native to one platform, and then let your other users deal with it. For example, GTK apps on Windows and Mac look and feel like shit.
Another approach is to use a custom cross platform toolkit, which doesn’t use anything native at all. If enough work and thought is put in such application, it can be a very pleasant experience. But often it’s shit for all users.
The second issue is that it can be quite hard to manage fluid window sizes and to build a proper responsive UI with native toolkits. Some are better at it, some are worse. Native toolkits also tend to punish developers for deep nesting of components making UI development even more painful.
HTML + CSS solves all that. It’s responsive by design, everyone is used to web apps already, nesting is not a problem at all, etc.
No, that’s the other way round. You either have high CPU load and low memory, or low CPU load and high memory.
The software is getting heavier because content, not code. Again, we can look at the games. Take some old games like GTA V or Skyrim, they will fly on modern high end machines! Now add mods with 8K textures, higher definition models, HDR support, etc and these old games will bend over your RTX4090.
That’s about what my Slack is using, while being written in Electron, lol. Oh, you people…
I guess you live in a country with loads of spare IP addresses. Here in the UK they change every few days and IPs get rotated between all ISPs, so you can’t even deduct which ISP I’m using. And sometimes my IP is not even a mainland UK IP, but some weird shit from across the world, because Empire, lol.
You can simply do battery swaps. Plane refueling already requires heavy machinery and industrial scale. I bet battery swaps will be faster than refueling.
Your IP changes all the time, it doesn’t matter. The best someone can deduct from your IP is the country.
The point is that MPV will use shitloads of memory too.
Ahaha, ok!
MPV doesn’t work in terminal (well, technically it does, but what’s the point of 4K HDR video in ASCII mode?). Please don’t confuse terminal emulator in GUI mode with a real text mode terminal.
Some parts of London. I used to live in a building next to three sets of railways: the tube, regular intercity and express/higher speed intercity. That’s a bit too much railway outside the window. And that’s not even the worst location, in the New Cross area some residential buildings are sandwiched between railways on all four sides.
Don’t get me wrong, I love trains in London, so many trains means I don’t need a car, but London has the oldest railway infrastructure in the world and the way they were built in the 19th century makes some areas a total disaster today.
On the other hand, riding a DLR train through a skyscraper is bloody epic!
Ah ok. Well, I guess it’s just a slow emulation, but we won’t know for sure until someone runs some benchmarks.