• ocassionallyaduck@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    3
    ·
    2 months ago

    I mean, have you considered a dwarven wheelchair made from the shields of the fallen, using their frames for wheels that grant comparable protection while gaining grip compared with a wooden spoke?

    Or a druidic wheelchair of entire roots that bonded to the druid when they were mortally wounded on the forest, bonding them permanently?

    Or a warlock who walks with an artificial leg of miasma and lurching tentacles that his patron restored him to in exchange for his soul debt?

    Literally no reason and no way a wheelchair in game is more a liability than some geriatric old fucking wozard breaking his hip or your characters having a concussion and needing an EMT.

    • yeather@lemmy.ca
      link
      fedilink
      arrow-up
      5
      arrow-down
      1
      ·
      2 months ago
      1. Though better than the alternative it would still be terrible on any uphill.

      2. Roots bonding to the lower body would not form a wheelchair, more like darth maul spider legs.

      3. That’s a leg, not a wheelchair.

      In every scenario, using any magic would circumvent the disability in a way that ends up mimicking walking while not being a liability.

    • Lightor@lemmy.world
      link
      fedilink
      arrow-up
      3
      arrow-down
      1
      ·
      2 months ago

      I find it odd that there is tons of room to make a wheel chair work in the game but not the spell.

      It’s a shared adventure, I’d let lots of things fly for the sake of fun and interest.

      • ocassionallyaduck@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        edit-2
        2 months ago

        If I cast “Greater Restoration” and say I’m going to cure your of your Warlock pact, and roll a nat 20, and you are vehemently against this, it’s not “for the sake of fun” if I go ahead and “cure” you of your chosen character traits and path.

        I hear you, and I’m not rigid in spell use within reason, but this is well outside just RAW and more into the latter part of everyone having fun at the table. Your fun shouldn’t come at the expense of another player having to give up agency over their character, which are personal avatars people can sometimes be quite attached to.

        If you’re in a table where characters are dying left and right maybe they aren’t. But even then, if they don’t want it, that’s the red line. Just like using Mind Control on a party member to do something unspeakable. RAW could they? Sure. But unless this is a game built on betrayals or where players are expecting a PvP element, absolutely not. Because the IRL consequences of this and the real anger a player at the table may feel trump mechanics.

        Everything in moderation, everything on balance. Player agency is something you should try not to let other players trample on. And even as a DM, it should be subtle or not at all when you are moving the scenery to guide something. Again, subjective.